Upcoming boss Rush-Plunder shooter Non -teacher I just released a combat demo, with a few bosses and weapons that players can try out.
Non -teacher Describes itself as a title that “ingeniously merges the best elements of looters shooters, movement FPS and character-action games in an infinitely expandable Roguelite”, which is a pretty claim and something that we will put to the test today.
The game will release at a certain moment in 2025, so there is no better time to view the combat mechanics and how the game works.
The first thing players will notice about Non -teacher Is how strange the game displays. There are not many graphic settings, apart from display distance and anti-aliasing, which seem to change nothing when they are interaction.
The lack of graphic institutions means that players trying out the demo are not only related to a heavy movement effect, but will also play the game from the perspective of someone with astigmatism. This seems to be a common unreal engine thing, such as Crime Boss: Rockay City Also had a similar blasting effect, which unfortunately could not be eliminated.
Non -teacher Is an incredibly active first-person shooter, so the lack of visual clarity is one of the things that hurt the most experience. I can only hope that the game has a good amount of graphic settings as soon as it is released, because it is currently unbearable to play if this character with greased eyeballs.
We don’t get much of the aspect of the looting shot Non -teacher During this demo, bosses only let health, ammunition and various benefits fall to choose from. What the actual specificization will look like in the game can still be seen, but we get a few weapons to try.
Before the player selects a stage, the player can pick up six different weapons, which means that three can be rested at the same time while the others remain in the inventory. These weapons vary from pistols and shotguns to grenade launchers and even something that looks like a Railgun.
The weapons all use great and have a secondary shooting modes when focusing on sights that give them slightly different functionality. One of the revolvers becomes a one-shot, laser-loaded weapon, while the gun quickly dissolves all his ammunition on the enemy.
The Combat Demo has different “levels” to choose from, which are actually combat spaces where we fight with different bosses. These bosses seem to be random, which makes it annoying to try to learn specific fights.
The bosses have flashy movesets and are fun to fight, but also have incredibly easy encounters, usually trivialized by the Teller/Parry system. The game makes a distinction between counters and parries, in which counters are performed by shooting at the enemy as soon as they start performing a movement and parries that follow the same rule, but are activated by Melee attacks.
It is somewhat easy to be lucky and to combat the boss regularly during battles, because you always photograph them and the window is quite forgiving, but the extra damage that comes from Parries makes the system rewards you for taking From a risk and close to the boss come as soon as they start to end up for an attack.
General, Non -teacherThe demo shows a good amount of promise, because we need more games inspired by UltrakillAlthough the roguelic aspects feel tackled. The perk system is hardly felt, with fairly useless upgrades that do not change how you play the game, and at the moment we have no insight into how the loot system will work.
The demo also contains secret bosses, who show up after they have defeated the others as quickly as possible. It is fairly easy to go through the demo and to miss them completely, because the game does not necessarily indicate their existence. The secret bosses are better and harder fights, with much more HP than the other three and with more challenging movesets.
Non -teacher Is satisfactory and flexible to play, but urgently needs graphic tweaks and balancing. The blurry visuals are currently too rough to deal with, and most bosses were pushovers. As Non -teacher If they can solve those problems, it can find a fairly good niche as a spectacle hunter in the first person, as long as it puts the landing with his roguelike mechanics.
Unyielder has been set to release at a certain moment in 2025 for Microsoft Windows (by Steam).