The release of Monster Hunter Wilds brought the usual comments about the hypocrisy of a series that wants to protect both ecosystems and to grind for parts. “When will Monster Hunter be honest about his desire to turn endless dragons into pants,” we complained to ourselves. “When do the monster hunters recognize – no, embrace The fact that they are the biggest monsters of all “.
We could have saved ourselves a few thousand words and instead pointed out to Hunters Inc. It is actually a first-person low-budget monster hunter game in which the hunters are orcs. Orcs generally do not do self -deception. They do not go for cleaned violence or anthropocentric fantasies about becoming “nature figures”. They are easily happy to bump things into pieces. It seems that Ludonarrative consonance is back on the menu, guys!
In Hunters Inc you and a maximum of four of your Greenkin friends around procedurally generated biomes that stomp the fauna. Their weapons include spears, hammers and arches, and their prey varies from gigantic spiders to smaller giant spiders, gigantic crocodiles and, eh, snails. Not particularly gigantic snails, no, only ordinary snails that made the mistake to look destroyable. There are four ORC RPG classes to choose from: the Berserker, which is all about DPS, the tracker, which is all about recon, the blacksmith, who builds war machines with the help of collectable sources, and the shaman, armed with protective totems and spells.
The larger creatures are so large that they can break pieces of the environment. You have to operate them all around and the site to get the drop on them, what, yes, I literally mean. Orcs don’t seem to have a problem with false damage, as long as they spear-first on something with tendons. As soon as killed, you can cut the animals up for parts to upgrade your equipment and yes, me Also Means literally “cut”. There is no performance with your beltknife while the slaughtered quarry gracefully dematerializes, such as in Capcom’s game. You can actually chop the head of a gigantic croc and roll around in the gore like a toddler who invades a chocolate fountain.
Makers Wylderzone are also responsible for Guards!In which you play a couple of city watch, HobNail boat of the crims. That game was not surprised, but maybe they beat gold this time. Anyway, I consider this good catharsis after wilderness. The only thing I am stunned by is the “Inc” section. Is this an ORC company? Do they have shareholders? Where are they registered for tax purposes?
You can judge the game yourself Downloading the Steam -Demo. The full thing is out in July 2025. I feel bad about writing this because it should have done to Nic, author of it The very best piece on video game OrksBut that’s what he gets for [placeholder for whatever he does next that annoys me].