Home EntertainmentGaming I just gave the Nintendo Switch 2 a go, and found the best demo of the new hardware in the most unexpected place

I just gave the Nintendo Switch 2 a go, and found the best demo of the new hardware in the most unexpected place

by Eclipsnews
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Today I visited the Nintendo Switch 2 experience in London. It was really a pleasant atmosphere; Many children of all ages visibly full of excitement to get the Switch 2 for the first time. Roars of excitement while Gaggles from friends played the Ansmally-mentioned Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV. Holling and screaming as a middle -aged guy beats a handful of crestfallen children in Mario Kart World.

My primary goal to come here was to test the hardware for the switch 2. It is all good and well that we get shinier games, faster loading times and better performance, but – for the average punter – the most important difference with the switch 2 will be in hardware. In the larger screen, the updated Joycons and that new adapted CPU/GPU units that everything comes to life. But perhaps the most fascinating prospect is ‘De Muis’.

The mouse! Now the price for arrival, $ 449.99, is steep. But if Nintendo de Switch 2 full of quirky gimmicks and funky toys, it might make it possible. Although we have great experiments, such as the welcome trip of Switch 2, which shows us what we can expect from all the clocks and whistles that have left under the plastic and glass of the hard clothing, how will other games implement these functionality? Will it be as instrumental as the touchscreen in the DS family of machines, or will it be … forgetful … if the touchscreen in the Vita family of machines?

Well, there is one game that I played today that really surprised me when it comes to recording this new functionality. It was in brave standard Flying Fairy HD remaster (stop me if you heard it before), and it was tucked away in the mini games. Yes, really.

There are two new mini-games in this RPG reciprocation that specifically use the two Joycon and their mouse functionality; A Rhythm Game Where You Basically Guide Your Chosen Character Through A Theatrhythm/Persona Dancing All Night-Inspired Sequence, And An Absolutely Unhinged Airship Mini Game In What Collective Characterist, As Dandperist, and Ring Dandperist, and Ring Dandpergonist, and Ringy Dandy, And Dandy Dandy, And Ringy The Dandy, And Ringy The Dandy, And Dandy Dandy, And Dandy The Dandy, And Dandy Dandy, and Dandy Dandy, and Dandy Dandy, and Dandy The Dandy Dandy, Dandy Dandy, Dandy The Dandy Dandy, and Dandy Dandy Dandy, and Dandy Dandy Dandytes Pilot His Vehicle Through An Aerial Course of Madcap Nonsense.

Now, to start with, these mini games seem to work only on Switch 2 – I can’t imagine a steam gate that makes you connect two mice to play the rhythm game (although they might use the steam deck? ‘S track pads?). Second, they are … excellent? All the functionality and playfulness of the Welcome Tour, but within a really honest-to-God game where something is at stake. The mini games are put in the ‘Game Corner’ menu from the main screen, but a handler at the event tells me that they are also accessible in the main game and will offer actual prices.


A airship mini game in brave standard flying fairy HD remaster; Dancing a character dressed like a rabbit in a blue stage with glowing light on the floor.
It even looks like something of persona dancing all night, right? | Image credit: Square Enix

The rhythm game (Rhythm Catch) is my favorite, and what I could see at the event was also popular with the masses; A few players would finish their locks and immediately participate in the queue to play it again. It usually reminds me of the Persona Dancing Games, but with a touch of readable and beautiful user interface of the Theatritm to make it a little easier in the eyes. With the help of the mice you would click, wave and slide your hands over a play surface to – essentially – dance a little with your hands to match the action on the screen.

I always thought that she used the way you used your stylus in the theat rhythm, you felt a small small conductor, ritmes and the waves in melodies with your little stick. I feel brave standard HD lets you do the same with your hands; Making you tap and jive as if you were a jazz dancer in a club from the 40s. Or something. It shows how accurate the mouse functionality of Joycon can be, and how entertaining it can be to be positioned, clicked and tap with some good music.

The second game (Panic Cruise of Ringabel!) Is less impressive from a point of view, but has the playfulness that I would expect from a first-party Nintendo game, if I am honest. You control an airship through a series of rings while you screamed the fulfilling printed matter to your allies (‘Pop these balloons! Turn these switches! Wrench this nut!’) It is … absurd. I think it is called ‘Panic Cruise’, I think.

Your left mouse must control the height via a vertical lever that you pilt up and down, and your right hand must turn a wheel to the left or right to steer. Als dat niet genoeg was, zullen verschillende stukjes en beetjes van je cockpit om de paar seconden breken, lekken of nosies op je maken, waardoor je moet trekken (klikken en slepen) op een touw om je fluitje te geven, schakelaars (klik) om een ​​​​bemanningslid te bevredigen of een bemanningslid te bevredigen, of sleutel (klik, slepen, down, down, down, down, down, down) om een ​​​​klep te Stop a valve in your face.

Again, it is just a few small real mechanics, but the creativity and ingenuity Square Enix has demonstrated to give them a clear, fun and above all shape foreign Experience actually gives me hope that the first party developers will find the joy and funkiness in what this strange range of hardware can do.


A airship mini game in brave standard flying fairy HD remaster; The view of a cockpit, with different interactive elements such as a wheel, switches, a level and a whistle.
I think this will be an ery -fun game to play if you’ve had a whiskey or two. | Image credit: Square Enix

Since games will sell for $ 80 per unit, you would expect that we would get a number of extra functions in the overall experience. It is easy to be cynical about this; I was certainly when I sat down to bravely playing Fairy HD -Remaster. But if I have to pay twice before my games and have to pronounce the full price for a 3DS remaster, I am happy that there are few surprises like these to make it worthwhile.

For brave standard Flying Fairy HD remaster, it went a strange small niche game that looked pretty strange in the launch on the launch to a good example of what this hardware can achieve. I would buy it anyway, but now I will buy it And Use it to show my friends and family why this is not just ‘a slightly larger switch’. It is a good launch game, and something that the Switch 2 desperately needs to prove itself from the gate, I feel. Well done, square Enix.

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