BioWare Gnereal manager Gary McKay has confirmed that the studio ‘Klimping’ after the release of Dragon Age: The Veilguard last year and before he turned out the full development of the next Mass Effect game.
Pre-production on a game usually requires a smaller core team, and Mckay states that “[BioWare] seize this opportunity between complete development cycles to reconsider how we work at BioWare. […] Given this development phase, we do not need support from the entire studio. “
That is apparently encrypted phrasing for job losses, although he claims “in recent months to match many of our colleagues with other teams at EA who had open roles”. Hopefully jobs that have actually been minimal will lose, and we hope that someone who has been affected can quickly find new work.
This is a sign of where the new Mass Effect game is, and an indication that it will be release for a few years. After being plagued in 2021, and again in 2022, we have known for years that a team led by Mike Gamble is in pre-production at the next game. We may have hoped that this could scale up production after Dragon Age: the release of the Veilguard, but it seems that bioware is not yet completely.
Although well received by critics, Dragon Age: The Veilguard performed the expectations of EA, which led to a reduction in financial predictions – EA Sports FC 25 had a larger part of the fault, to be honest. Moreover, bioware has released what seems to be The last major update for Veilguard last weekClosing active support for bug fixes for breaking games.
Here is the explanation of Gary Mckay:
Hello everyone,
Today we turn to the future and prepare for the next chapter in the story of BioWare. As we have announced in August 2023We change how we build games to meet the needs of our upcoming projects and to stick to the highest quality standards.
Now Dragon Age: The Veilguard has been released, a bioware team is developing the following Mass Effect -Game, led by veterans from the original trilogy, including Mike Gamble, Preston Watamaniuk, Derek Watts, Parrish Ley and others.
In accordance with our fierce dedication to innovate during the development and delivery of Mass Effect, we have challenged ourselves to think deeply about the delivery of the best experience to our fans. We make this opportunity between complete development cycles to reconsider how we work at BioWare.
Given this development phase, we do not need support from the entire studio. We have incredible talent here at BioWare, so we have worked diligently in recent months to match many of our colleagues with other teams at EA who had open roles that fit strongly.
Today’s news will be BioWare a more agile, targeted studio that produces unforgettable RPGs. We appreciate your support while building a new future for bioware.
Gary Mckay
General Manager, BioWare
Source: Bioware